Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Winfred Harper retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Voluntarily left Holy Warrior |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Winfred Harper's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A sudden war destroys Winfred Harper's trade routes and contacts, forcing Winfred Harper to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Winfred Harper do not know what happened to Winfred Harper. There is a gap in Winfred Harper's memory. |
6 |
33 |
Became a Scout (Courier). |
6 |
34 |
Psychologically damaged by Winfred Harper's time in the scouts. |
7 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Forced to muster out. |
10 |
46 |
Switched to Drifter (Scavenger). |
10 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |