Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Invited to take part in a controversial event or exhibition that improves Young Smith's social standing. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Moved to a new world. |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Became a Scout (Courier). |
6 |
39 |
When dealing with an alien race, Young Smith have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Young Smith survey an alien world. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Young Smith's scout ship is one of the first on the scene to rescue the survivors of a disaster but Young Smith fail to help. Gain an Enemy. |
8 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
Young Smith's scout ship is one of the first on the scene to rescue the survivors of a disaster but Young Smith fail to help. Gain an Enemy. |
9 |
54 |
Young Smith's ship is damaged, and Young Smith have to hitch-hike Young Smith's way back across the stars to the nearest scout base. |
9 |
54 |
Gain 4 Contacts. Gain 1 Enemies. |
9 |
54 |
Forced to muster out. |