Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
Suffer from a life-threatening illness. |
3 |
29 |
Failed to qualify for Worker (Citizen). |
3 |
29 |
Switched to Drifter (Scavenger). |
3 |
33 |
Find valuable salvage. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
35 |
Spend time with an alien race. Gain a contact. |
5 |
37 |
Voluntarily left Scavenger |
5 |
37 |
Became a Citizen (Colonist). |
5 |
39 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
39 |
Retired at age 39. |
6 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Someone more charismatic but less devout than A-Asseka has become A-Asseka's superior. |
6 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
43 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
47 |
Voluntarily left Missionary/Humanitarian |
8 |
47 |
Retired. |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
55 |
Gained a contact. |
10 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |