Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
A notable academic consults with Abraham Sims about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
28 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
28 |
Continued as Believer (Holy Warrior). |
4 |
32 |
Abraham Sims is sent to a new community or parish to preach The Word among the poor. |
4 |
32 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
5 |
32 |
Continued as Believer (Holy Warrior). |
5 |
34 |
A notable academic consults with Abraham Sims about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
36 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
6 |
36 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Abraham Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
43 |
Became a Entertainer (Performer). |
9 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
9 |
47 |
Promoted to Entertainer (Performer) rank 1. |
10 |
47 |
Continued as Entertainer (Performer). |
10 |
48 |
Join homeworld’s celebrity circles |
10 |
48 |
Gain a contact |
10 |
51 |
Promoted to Entertainer (Performer) rank 2. |
11 |
51 |
Continued as Entertainer (Performer). |
11 |
53 |
Abraham Sims is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
12 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
53 |
Became a Drifter (Wanderer). |
12 |
57 |
Abraham Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Retired at age 57. |