Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Thrown into a brutal ground war |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
30 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
32 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
35 |
Alan Day is rewarded for Alan Day's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
38 |
Political upheaval strikes Alan Day's homeworld, and Alan Day is caught up in the revolution. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
42 |
Gained a contact. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
47 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
49 |
Alan Day's business expands, Alan Day's corporation grows, or the colony thrives. |
9 |
52 |
Promoted to Citizen (Colonist) rank 3. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Voluntarily left Colonist |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
54 |
Alan Day faith is shaken. |