Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Alford Walters don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Alford Walters do not know what happened to Alford Walters. There is a gap in Alford Walters's memory. |
4 |
28 |
Became a Citizen (Worker). |
4 |
32 |
Alford Walters's business expands, Alford Walters's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Alford Walters is rewarded for Alford Walters's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Became a Entertainer (Performer). |
7 |
42 |
Alford Walters is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
42 |
Became a Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Alford Walters's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Gained a contact. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
51 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
58 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |