Retired Project Leader Alfredo Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 58 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 8 (0) 8 (0)111B88
Brittle nails
 
Skills
Astrogation 0
Athletics (Endurance) 1
Broker 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 2
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 0
Melee (Fencing) 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Citizen Colonist Settler34
Agent Law Enforcement Rookie01
Merchant Free Trader 01
Believer Missionary/Humanitarian Project Leader34
 
Name Type Affinity Enmity Power Influence Species
Hailey Howard Rival 1 0 2 1 Traltar (F/18)
Hailey Howard is a questionable figure such as a criminal, pirate or disgraced noble.
Mabell Garrett Enemy 0 3 3 1 Halka (F/25)
Kim Candy Ally 1 0 0 1 Vlazhdumecta (F/48)
Kim Candy is a questionable figure such as a criminal, pirate or disgraced noble.
Dillie Commins Rival 1 0 1 0 Sydite (F/39)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Alfredo Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 20 Became a Citizen (Colonist).
2 21 Alfredo Fleming learn something Alfredo Fleming should not have – a corporate secret, a political scandal – which Alfredo Fleming can profit from illegally.
2 24 Promoted to Citizen (Colonist) rank 1.
3 24 Continued as Citizen (Colonist).
3 25 Alfredo Fleming is rewarded for Alfredo Fleming's diligence or cunning.
3 28 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 28 Continued as Citizen (Colonist).
4 32 Advanced training in a specialist field.
4 32 Promoted to Citizen (Colonist) rank 3.
5 32 Continued as Citizen (Colonist).
5 34 Severely injured. Fully recovered.
6 34 Failed to qualify for Merchant Academy.
6 34 Submitted to the draft.
6 34 Became a Agent (Law Enforcement) with the new title Rookie.
6 37 Injured. Fully recovered. Owe 2,500 for medical bills.
7 37 Became a Merchant (Free Trader).
7 40 Alfredo Fleming's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 Alfredo Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 44 Aging Crisis. Owe 60,000 for medical bills.
9 44 Retired at age 44.
9 44 Continued as Believer (Missionary/Humanitarian).
9 46 Alfredo Fleming secretly provide religious rites for a dying leader or noble, although they do not share Alfredo Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Alfredo Fleming's choice.
9 48 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 48 Aging Crisis. Owe 30,000 for medical bills.
10 48 Continued as Believer (Missionary/Humanitarian).
10 50 Alfredo Fleming faith enjoys an explosion of popularity largely thanks to Alfredo Fleming's efforts.
10 50 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 56 Alfredo Fleming faith is shaken.
12 56 Aging Crisis. Owe 50,000 for medical bills.
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