Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Andres Askew's work ends up coming home with Andres Askew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Andres Askew's Contacts or Allies betrays Andres Askew, ending Andres Askew's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Scout (Explorer). |
5 |
36 |
Andres Askew survey an alien world. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
40 |
Accused of a crime |
7 |
41 |
Became a Prisoner (Fixer). |
7 |
42 |
Parole hearing. |
7 |
45 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
45 |
Switched to Prisoner (Thug) with previous rank. |
8 |
46 |
A guard takes a dislike to Andres Askew. |
9 |
49 |
Continued as Prisoner (Thug). |
9 |
51 |
Persecuted by a prison gang. |
10 |
53 |
Returned to Prisoner (Fixer). |
10 |
56 |
Accused of assaulting a prison guard. |