Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Hard times caused by a lack of interstellar trade costs Anthony Sherris's job. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Anthony Sherris's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Anthony Sherris's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Entertainer (Artist). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Promoted to Entertainer (Artist) rank 1. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
45 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Became a Scout (Surveyor). |
9 |
46 |
Anthony Sherris's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
49 |
Continued as Scout (Surveyor). |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
51 |
Became a Drifter (Scavenger). |
11 |
55 |
Suffer from a life-threatening illness. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |