Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Criticised a questionable political leader on Apewoth Wase's homeworld, causing his downfall. Gain an Enemy |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Apewoth Wase do not know what happened to Apewoth Wase. There is a gap in Apewoth Wase's memory. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Commanding officer takes an interest in Apewoth Wase's career. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Apewoth Wase foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Flight (Navy). |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Special assignment or duty on board ship. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Line/Crew (Navy). |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired. |
9 |
50 |
Victim of a crime. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |