Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Victim of a crime |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Arch McLachlan is rewarded for Arch McLachlan's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Commanding officer takes an interest in Arch McLachlan's career. |
4 |
31 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
During a battle, defeat or victory depends on Arch McLachlan's actions. The ship suffers severe damage and Arch McLachlan is blamed for the disaster. Arch McLachlan is court - martialled and discharged. |
6 |
32 |
Became a Merchant (Broker). |
6 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
39 |
A good deal ensures Arch McLachlan is living the high life for a few years. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
A series of bad deals and decisions force Arch McLachlan into bankruptcy. Arch McLachlan salvages what Arch McLachlan can. |
10 |
47 |
Became a Scout (Explorer). |
10 |
50 |
Nearly killed. Owe 45,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Accused of a crime. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |