Retired Field Agent Archie Bailey  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 58 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 6 (0)111756
Upset
 
Skills
Animals 0
Art (Creative) 0
Athletics (Dexterity) 1
Deception 2
Drive (Hovercraft) 1
Electronics 0
Flyer (Ornithopter) 1
Gun Combat (Slug) 1
Investigate 1
Language 0
Persuade 0
Profession (Worker/Religion) 1
Recon 0
Stealth 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent24
Drifter Scavenger 01
Rogue Enforcer 01
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Wanderer 13
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Hamp Fernandez Contact 2 0 1 1 Zhodani, Imperium (M/76)
Emil Fuller Enemy 0 3 3 0 Azhanti (M/15)
Roxie Soto Enemy 0 2 2 3 Azhanti (F/41)
Corene Howell Rival 1 1 5 3 Azhanti (F/19)
Corene Howell gains in power and influence.
Ollie Dabs Rival 1 0 4 0 Luriani (M/23)
Eleanore Olaughlin Rival 0 0 1 5 Ronnin (F/19)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Archie Bailey went above and beyond the call of duty.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 23 Established a network of contacts. Gain 1 contacts.
3 26 Continued as Agent (Corporate Agent).
3 28 Archie Bailey went above and beyond the call of duty.
3 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Corporate Agent).
4 33 Archie Bailey's work ends up coming home with Archie Bailey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 33 Failed to qualify for Surveyor (Scout).
5 33 Became a Drifter (Scavenger).
5 35 Suffer from a life-threatening illness.
6 35 Became a Rogue (Enforcer).
6 37 A police detective or rival criminal forces Archie Bailey to flee and vows to hunt Archie Bailey down. Gain an Enemy.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 38 Archie Bailey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 41 Continued as Believer (Missionary/Humanitarian).
8 42 Archie Bailey refuse to secretly provide religious rites for a dying leader or noble, because they do not share Archie Bailey's faith.
9 45 Voluntarily left Missionary/Humanitarian
9 45 Failed to qualify for Merchant Marine (Merchant).
9 45 Switched to Drifter (Wanderer).
9 47 Offered job by a patron. Now owe him a favor.
9 49 Promoted to Drifter (Wanderer) rank 1.
10 49 Failed to qualify for Courier (Scout).
10 49 Continued as Drifter (Wanderer).
10 53 Attacked by enemies that Archie Bailey easily defeat.
10 53 Gain Enemy if Archie Bailey don't already have one.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Drifter (Wanderer).
11 54 Scarred. Fully recovered. Owe 2,500 for medical bills.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 56 Archie Bailey come into conflict with a splinter group Archie Bailey's own religion which maintains Archie Bailey's version is the wrong one. Gain 3 Rivals.
13 58 Aging Crisis. Owe 60,000 for medical bills.
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