Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
26 |
Gain Enemy if Arlie Dinan don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Arlie Dinan do not know what happened to Arlie Dinan. There is a gap in Arlie Dinan's memory. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Good fortune |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a notable military engagement. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
38 |
Arlie Dinan join a gambling circle on board. |
7 |
40 |
Voluntarily left Line/Crew |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
42 |
Arlie Dinan do not know what happened to Arlie Dinan. There is a gap in Arlie Dinan's memory. |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Arlie Dinan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
48 |
Become deeply involved in politics on Arlie Dinan's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
48 |
Continued as Noble (Dilettante). |
10 |
49 |
Arlie Dinan make an alliance with a powerful and charismatic noble, who becomes an Ally. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Noble (Dilettante). |
11 |
53 |
time as a ruler or playboy gives Arlie Dinan a wide range of experiences. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |