Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
28 |
Trapped behind enemy lines. |
3 |
29 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
29 |
Continued as Marine (Star Marine). |
4 |
33 |
Commanding officer takes an interest in Arnold Saxon's career. |
4 |
33 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
4 |
33 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
5 |
33 |
Continued as Marine (Star Marine). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Ground Assault (Marine). |
6 |
37 |
Continued as Marine (Star Marine). |
6 |
38 |
A mission goes wrong and Arnold Saxon is stranded behind enemy lines. Ejected from the service. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
41 |
Befriended by a senior agent. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
44 |
Arnold Saxon spend months in the dangerous criminal underworld. |
8 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Failed to qualify for Free Trader (Merchant). |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Attacked by enemies that Arnold Saxon easily defeat. |
10 |
50 |
Gain Enemy if Arnold Saxon don't already have one. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
55 |
Arnold Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |