Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Victim of a crime |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Arnold Stephens's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Arnold Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Embroiled in legal trouble. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Moved to a new world. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |