Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Perform an exemplary service for the scouts. |
3 |
24 |
Continued as Scout (Courier). |
3 |
28 |
Arron Foster's ship is damaged, and Arron Foster have to hitch-hike Arron Foster's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Amnesia. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if Arron Foster don't already have one. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attacked by enemies that Arron Foster easily defeat. |
6 |
40 |
Gain Enemy if Arron Foster don't already have one. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Arron Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
48 |
time as a ruler or playboy gives Arron Foster a wide range of experiences. |
10 |
51 |
Continued as Noble (Diplomat). |
10 |
52 |
An assassin attempts to end Arron Foster's life. |
10 |
52 |
Lost eye or limb. Owe 1,250 for medical bills. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
55 |
Victim of a crime |
11 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |