Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Arron Lord's Contacts or Allies betrays Arron Lord, ending Arron Lord's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Risk Arron Lord's fortune on a possibility lucrative deal and win. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
41 |
Arron Lord's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Failed to qualify for Journalist (Entertainer). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
51 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |