Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
A good deal ensures Arther Clubb is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Smuggle illegal items onto a planet. |
5 |
38 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Arther Clubb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Failed to qualify for Law Enforcement (Agent). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Army (Army Support) with the new title Private. |
7 |
44 |
Advanced training in a specialist field |
7 |
45 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
8 |
45 |
Continued as Army (Army Support). |
8 |
49 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
49 |
Gain rebels as Enemy |
9 |
49 |
Became a Scout (Explorer). |
9 |
53 |
Psychologically damaged by Arther Clubb's time in the scouts. |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Arther Clubb refuse to secretly provide religious rites for a dying leader or noble, because they do not share Arther Clubb's faith. |