Retired Junior Project Worker Barton Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 58 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 5 (-1)111635
Sunken cheeks, Perceptive
 
Skills
Athletics 0
Broker 0
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language 0
Melee 0
Persuade 0
Profession (Hostile Environment/Contaminent) 1
Science (Life Sciences) 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 03
Scout Surveyor 02
Drifter Barbarian 01
Marine Marine Support Marine01
Believer Missionary/Humanitarian Junior Project Worker03
 
Name Type Affinity Enmity Power Influence Species
Neil Philpot Enemy 0 2 2 5 Ayansh'i (M/80)
Neil Philpot gained power at the expense of a third party who now blames the character.
Maybell Myers Enemy 0 1 2 1 Darmine (F/22)
Maybell Myers gained power at the expense of a third party who now blames the character.
Henry Brewer Contact 2 0 0 0 Tapazmal (M/48)
Relationship redefined. Rival becomes a contact.
Sarah Farrell Enemy 0 3 1 1 Tapazmal (F/66)
Sarah Farrell gains in power.
Gaylord Rhodes Enemy 0 2 1 0 Sydite (M/19)
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Barton Martin's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 22 Failed to qualify for Corporate (Citizen).
2 22 Became a Drifter (Scavenger).
3 26 Continued as Drifter (Scavenger).
3 28 Barton Martin do not know what happened to Barton Martin. There is a gap in Barton Martin's memory.
4 28 Failed to qualify for Line/Crew (Navy).
4 28 Continued as Drifter (Scavenger).
4 29 Betrayed by a friend. One of Barton Martin's Contacts or Allies betrays Barton Martin, ending Barton Martin's career. That Contact or Ally becomes a Rival or Enemy.
5 29 Became a Scout (Surveyor).
5 32 Barton Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Barton Martin fail to help. Gain an Enemy.
5 32 Nearly killed. Owe 17,500 for medical bills.
6 33 Continued as Scout (Surveyor).
6 36 Psychologically damaged by Barton Martin's time in the scouts.
7 36 Switched to Drifter (Barbarian).
7 38 Drafted into Marine Support
8 40 Became a Marine (Marine Support) with the new title Marine.
8 44 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 44 Forced to muster out.
9 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Barton Martin is chosen to represent Barton Martin's faith in a vid show or other highly public forum.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Believer (Missionary/Humanitarian).
10 51 Barton Martin is sent to a new community or parish to preach The Word among the poor.
11 52 Continued as Believer (Missionary/Humanitarian).
11 55 Barton Martin faith is shaken.
12 56 Aging Crisis. Owe 30,000 for medical bills.
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