Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Bertie Duncan's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Make an unexpected connection outside Bertie Duncan's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Bertie Duncan's work ends up coming home with Bertie Duncan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Good fortune |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Befriended by a senior agent. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |