Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Billy Miller's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Risk Billy Miller's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Risk Billy Miller's fortune on a possibility lucrative deal and win. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A sudden war destroys Billy Miller's trade routes and contacts, forcing Billy Miller to flee that region of space. |
9 |
52 |
Gain rebels as Enemy |
10 |
52 |
Returned to Drifter (Wanderer). |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |