Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Lost eye or limb. Fully recovered. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
During a battle, defeat or victory depends on Bish Magmiganda Inzir's actions. Bish Magmiganda Inzir actions lead to an honorabe discharge. |
5 |
32 |
Became a Citizen (Worker). |
5 |
33 |
Bish Magmiganda Inzir's business expands, Bish Magmiganda Inzir's corporation grows, or the colony thrives. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Bish Magmiganda Inzir faith is shaken. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
48 |
Bish Magmiganda Inzir aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
50 |
Attempted a risky adventure and was injured. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Continued as Drifter (Scavenger). |