Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Marine Support |
2 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
25 |
War breaks out, triggering a mandatory draft. |
2 |
25 |
Fled from the draft. |
2 |
26 |
Dropped out of the merchant academy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Severely injured. Owe 25,000 for medical bills. |
3 |
28 |
Gain Enemy if Bob McNab don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Political upheaval strikes Bob McNab's homeworld, and Bob McNab is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Became a Merchant (Broker). |
7 |
43 |
Given advanced training in a specialist field |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside Bob McNab's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
55 |
Given advanced training in a specialist field |
10 |
55 |
Promoted to Merchant (Broker) rank 2. |