Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
Brandon Carrington is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Flight). |
4 |
29 |
Brandon Carrington is blamed for an accident that causes the death of several crew members. Brandon Carrington's guilt drives Brandon Carrington to excel. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Brandon Carrington refuse to secretly provide religious rites for a dying leader or noble, because they do not share Brandon Carrington's faith. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Brandon Carrington refuse to secretly provide religious rites for a dying leader or noble, because they do not share Brandon Carrington's faith. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Voluntarily left Missionary/Humanitarian |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Courier). |
7 |
39 |
Brandon Carrington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brandon Carrington fail to help. Gain an Enemy. |
7 |
39 |
Brandon Carrington have no idea what happened to Brandon Carrington – they found Brandon Carrington's ship drifting on the fringes of friendly space. |
7 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Courier). |
8 |
44 |
Serve as the courier for an important message from the Imperium. |
9 |
45 |
Continued as Scout (Courier). |
9 |
47 |
Perform an exemplary service for the scouts. |
10 |
49 |
Continued as Scout (Courier). |
10 |
50 |
Brandon Carrington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Brandon Carrington fail to help. Gain an Enemy. |
10 |
50 |
Brandon Carrington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Scout (Courier). |
11 |
54 |
Spend several years jumping from world to world in Brandon Carrington's scout ship. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |