Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
29 |
Vessel participates in a notable military engagement. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
33 |
Special assignment or duty on board ship. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
41 |
Switched to Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Bruno Fleming's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
47 |
Bruno Fleming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
47 |
Became a Scout (Courier). |
10 |
50 |
When dealing with an alien race, Bruno Fleming have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
51 |
Continued as Scout (Courier). |
11 |
55 |
Perform an exemplary service for the scouts. |