Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Buck Palmer spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Buck Palmer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Buck Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Buck Palmer have no idea what happened to Buck Palmer – they found Buck Palmer's ship drifting on the fringes of friendly space. |
8 |
46 |
Became a Rogue (Thief). |
8 |
47 |
Buck Palmer spend months in the dangerous criminal underworld. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Enforcer (Rogue). |
9 |
50 |
Continued as Rogue (Thief). |
9 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
54 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
57 |
Buck Palmer's work ends up coming home with Buck Palmer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |