Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Bud Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Entered University. |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Graduated. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
29 |
Became a Agent (Corporate Agent). |
4 |
33 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
Embroiled in legal trouble. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
46 |
Survived a risky adventure but gained nothing. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Amnesia. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Opponents of Bud Bluit's belief system ambush Bud Bluit. |
10 |
55 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |