Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Gain Enemy if Carey Price don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 5. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scholar (Scientist). |
8 |
48 |
Carey Price's work is sabotaged by unknown parties. Carey Price may salvage what Carey Price can and give up. |
9 |
48 |
Became a Scout (Explorer). |
9 |
50 |
Carey Price's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carey Price fail to help. Gain an Enemy. |
9 |
50 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
52 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
52 |
Continued as Scout (Explorer). |
10 |
54 |
Birth or Death involving a family member or close friend. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Scout (Explorer) rank 2. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |