Carson Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 58 M 4 (-1) 5 (-1) 2 (-2) 6 (0) 7 (0) 4 (-1)452674
Indifferent
 
Skills
Animals 0
Athletics (Dexterity) 1
Drive 0
Gun Combat (Energy) 2
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Stealth 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Army Infantry Private02
Drifter Wanderer 11
Rogue Enforcer 14
Merchant Free Trader 12
 
Name Type Affinity Enmity Power Influence Species
Zella Pierce Ally 2 0 0 0 Murrissi (F/35)
Zella Pierce has life-changing event that creates new responsibilities.
Bernice Peterson Ally 5 0 2 0 Answerin (F/26)
Relationship soured.
Relationship redefined. Enemy becomes an ally.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 A revolution, attack or other unusual event throws Carson Fleming's life into chaos, forcing Carson Fleming to leave the planet.
2 21 Failed to qualify for Physician (Scholar).
2 21 Submitted to the draft.
2 21 Became a Army (Infantry) with the new title Private.
2 23 Given a special assignment or duty in Carson Fleming's unit.
3 25 Attempted to change assignments.
3 25 Failed to qualify for Cavalry (Army).
3 25 Continued as Army (Infantry).
3 29 Given a special assignment or duty in Carson Fleming's unit.
4 29 Voluntarily left Infantry
4 29 Became a Drifter (Wanderer).
4 31 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 33 Promoted to Drifter (Wanderer) rank 1.
5 33 Voluntarily left Wanderer
5 33 Became a Rogue (Enforcer).
5 35 Good fortune
6 37 Attempted to change assignments.
6 37 Failed to qualify for Thief (Rogue).
6 37 Continued as Rogue (Enforcer).
6 38 Involved in a feud with a rival criminal organization.
7 41 Attempted to change assignments.
7 41 Failed to qualify for Pirate (Rogue).
7 41 Continued as Rogue (Enforcer).
7 43 Moved to a new world.
7 45 Promoted to Rogue (Enforcer) rank 1.
8 45 Continued as Rogue (Enforcer).
8 48 A police detective or rival criminal forces Carson Fleming to flee and vows to hunt Carson Fleming down. Gain an Enemy.
9 48 Became a Merchant (Free Trader).
9 52 A good deal ensures Carson Fleming is living the high life for a few years.
9 52 Promoted to Merchant (Free Trader) rank 1.
10 52 Continued as Merchant (Free Trader).
10 56 A series of bad deals and decisions force Carson Fleming into bankruptcy. Carson Fleming salvages what Carson Fleming can.
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