Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Imperial trade restrictions force Carson Hoddle out of business. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Good fortune |
5 |
38 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Cavalry). |
6 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
42 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
7 |
42 |
Continued as Army (Cavalry). |
7 |
43 |
Scarred. Fully recovered. |
8 |
43 |
Became a Entertainer (Performer). |
8 |
44 |
Win a prestigious prize. |
8 |
47 |
Promoted to Entertainer (Performer) rank 1. |
9 |
47 |
Voluntarily left Performer |
9 |
47 |
Became a Scout (Courier). |
9 |
50 |
Carson Hoddle's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Switched to Scout (Surveyor) with previous rank. |
10 |
55 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |