Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Carson Schmidt's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Carson Schmidt's normal circles. Gain a Contact. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Became a Rogue (Thief). |
5 |
38 |
Gained a contact. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
39 |
Carson Schmidt spend months in the dangerous criminal underworld. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
45 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Rogue (Thief) rank 2. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
47 |
Carson Schmidt spend months in the dangerous criminal underworld. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
53 |
Carson Schmidt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Failed to qualify for Corporate (Citizen). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Scout (Explorer). |
10 |
54 |
Psychologically damaged by Carson Schmidt's time in the scouts. |
11 |
54 |
Became a Citizen (Worker). |
11 |
57 |
Carson Schmidt's business expands, Carson Schmidt's corporation grows, or the colony thrives. |