Retired Lieutenant Cecil Batt  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 58 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 3 (-1)111753
Plucky, Sure, Insouciant
 
Skills
Admin 1
Art (Creative) 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Leadership 1
Mechanic 0
Persuade 0
Recon 1
Seafarer (Personal) 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Rogue Thief 01
Army Cavalry Lieutenant1 / 02
Drifter Barbarian 13
Drifter Wanderer 01
Believer Mainstream Believer Lay Person01
Believer Holy Warrior Hopeful-12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Candice Tucker Enemy 0 1 4 1 Humaniti (F/30)
Inez Fleming Ally 4 0 1 1 Humaniti (F/65)
Ollie Nagle Enemy 0 3 5 0 Darrian, Imperium (F/61)
Arnold Beale Rival 1 3 0 1 Humaniti (M/52)
Jessie Moody Rival 1 1 6 1 Humaniti (M/19)
Jessie Moody gains in power and influence.
Dewey Scott Rival 1 2 5 0 Ne Kraeda ren Kelva (M/66)
Lavina Bowditch Contact 2 1 0 0 Sydite (F/71)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Cecil Batt's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 20 Became a Rogue (Thief).
2 24 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
2 24 Forced to muster out.
3 24 Failed to qualify for Engineer/Gunner (Navy).
3 24 Submitted to the draft.
3 24 Became a Army (Cavalry) with the new title Private.
3 26 Assigned to a peacekeeping role.
3 28 Commissioned in Army (Cavalry) with the new title Lieutenant.
4 28 Continued as Army (Cavalry).
4 29 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 29 Gain rebels as Enemy
5 29 Failed to qualify for Surveyor (Scout).
5 29 Became a Drifter (Barbarian).
5 30 Suffer from a life-threatening illness.
6 30 Failed to qualify for Merchant Marine (Merchant).
6 30 Switched to Drifter (Wanderer).
6 32 Cecil Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 32 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 36 Cecil Batt come into conflict with a splinter group Cecil Batt's own religion which maintains Cecil Batt's version is the wrong one. Gain 1 Rivals.
8 36 Returned to Drifter (Barbarian).
8 38 Attacked by enemies that Cecil Batt easily defeat.
8 38 Gain Enemy if Cecil Batt don't already have one.
8 40 Promoted to Drifter (Barbarian) rank 1.
9 40 Continued as Drifter (Barbarian).
9 42 Severely injured. Fully recovered. Owe 2,500 for medical bills.
10 42 Switched to Believer (Holy Warrior) with the new title Hopeful.
10 46 Cecil Batt is caught in the periphery of a scandal.
10 46 Demoted to Believer (Holy Warrior) rank -1.
11 46 Aging Crisis. Owe 50,000 for medical bills.
11 46 Retired at age 46.
11 46 Continued as Believer (Holy Warrior).
11 47 Cecil Batt have been following false teachings!
12 47 Aging Crisis. Owe 50,000 for medical bills.
12 47 Retired.
12 49 Moved to a new world.
13 51 Aging Crisis. Owe 40,000 for medical bills.
13 54 Gained a contact.
14 55 Aging Crisis. Owe 60,000 for medical bills.
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