Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
A mission goes wrong; Cecil Enright and several others are captured and mistreated by the enemy. Gain Cecil Enright's jailer as an Enemy. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Cecil Enright's work ends up coming home with Cecil Enright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Became a Navy (Flight) with the new title Crewman. |
4 |
25 |
During a battle, defeat or victory depends on Cecil Enright's actions. The ship suffers severe damage and Cecil Enright is blamed for the disaster. Cecil Enright is court - martialled and discharged. |
5 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
26 |
A notable academic consults with Cecil Enright about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
29 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
29 |
Continued as Believer (Mainstream Believer). |
6 |
30 |
Cecil Enright refused an offer of inducements to betray Cecil Enright's faith. Gain 6 enemies. |
7 |
33 |
Voluntarily left Mainstream Believer |
7 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
40 |
Returned to Believer (Mainstream Believer). |
9 |
42 |
Cecil Enright is chosen to represent Cecil Enright's faith in a vid show or other highly public forum. |
9 |
44 |
Forced to muster out. |
10 |
44 |
Became a Drifter (Wanderer). |
10 |
48 |
Find valuable salvage. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Drifter (Wanderer). |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Continued as Drifter (Wanderer). |
12 |
56 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
56 |
Forced to muster out. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |