Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
28 |
Cecil Richey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
28 |
Continued as Believer (Mainstream Believer). |
3 |
31 |
A notable academic consults with Cecil Richey about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
32 |
Forced to muster out. |
4 |
32 |
Became a Scout (Courier). |
4 |
36 |
Spend several years jumping from world to world in Cecil Richey's scout ship. |
4 |
36 |
Forced to continue current assignment. |
4 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
36 |
Continued as Scout (Courier). |
5 |
40 |
Spend several years jumping from world to world in Cecil Richey's scout ship. |
6 |
40 |
Continued as Scout (Courier). |
6 |
44 |
Cecil Richey survey an alien world. |
7 |
44 |
Continued as Scout (Courier). |
7 |
47 |
Cecil Richey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cecil Richey fail to help. Gain an Enemy. |
7 |
47 |
Cecil Richey's ship is damaged, and Cecil Richey have to hitch-hike Cecil Richey's way back across the stars to the nearest scout base. |
7 |
47 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
48 |
Continued as Scout (Courier). |
8 |
50 |
Cecil Richey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cecil Richey fail to help. Gain an Enemy. |
8 |
50 |
Cecil Richey have no idea what happened to Cecil Richey – they found Cecil Richey's ship drifting on the fringes of friendly space. |
8 |
52 |
Forced to muster out. |
9 |
52 |
Became a Rogue (Thief). |
9 |
55 |
Moved to a new world. |
9 |
56 |
Promoted to Rogue (Thief) rank 1. |