Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Charlie Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Advanced training in a specialist field. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
25 |
Charlie Sherris's work ends up coming home with Charlie Sherris, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Failed to qualify for Corporate (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Surveyor). |
4 |
27 |
Charlie Sherris inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Charlie Sherris refused an offer of inducements to betray Charlie Sherris's faith. Gain 2 enemies. |
6 |
35 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
35 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Gained a contact. |
8 |
39 |
Voluntarily left Mainstream Believer |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
41 |
Betrayed by a friend. One of Charlie Sherris's Contacts or Allies betrays Charlie Sherris, ending Charlie Sherris's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Gained a contact. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |