Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Christ Odonaghue learn something Christ Odonaghue should not have – a corporate secret, a political scandal – which Christ Odonaghue can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Christ Odonaghue's business expands, Christ Odonaghue's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Risk Christ Odonaghue's fortune on a possibility lucrative deal and win. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Make an unexpected connection outside Christ Odonaghue's normal circles. Gain a Contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |