Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Clair Dunn survey an alien world. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Severely injured. Owe 20,000 for medical bills. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
34 |
Invited to take part in a controversial event or exhibition that injures Clair Dunn's social standing. |
5 |
37 |
Promoted to Entertainer (Artist) rank 1. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
38 |
Clair Dunn is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
38 |
Became a Citizen (Corporate). |
7 |
39 |
Clair Dunn's business expands, Clair Dunn's corporation grows, or the colony thrives. |
7 |
42 |
Promoted to Citizen (Corporate) rank 1. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
45 |
Clair Dunn's business expands, Clair Dunn's corporation grows, or the colony thrives. |
8 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
46 |
Voluntarily left Corporate |
9 |
46 |
Failed to qualify for Courier (Scout). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |