Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Clair Ruiz out of business. |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Clair Ruiz is rewarded for Clair Ruiz's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Clair Ruiz learn something Clair Ruiz should not have – a corporate secret, a political scandal – which Clair Ruiz can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Find an Alien Artifact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Severely injured. Owe 12,500 for medical bills. |
8 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Returned to Merchant (Merchant Marine). |
8 |
48 |
A sudden war destroys Clair Ruiz's trade routes and contacts, forcing Clair Ruiz to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Became a Drifter (Wanderer). |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |