Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A revolution, attack or other unusual event throws Cleve Fallow's life into chaos, forcing Cleve Fallow to leave the planet. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Hard times caused by a lack of interstellar trade costs Cleve Fallow's job. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
33 |
Betrayed by a friend. One of Cleve Fallow's Contacts or Allies betrays Cleve Fallow, ending Cleve Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
37 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
37 |
Retired at age 37. |
6 |
37 |
Retired. |
6 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
57 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |