Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A sudden war destroys Clifford Gray's trade routes and contacts, forcing Clifford Gray to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Clifford Gray's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Broker) rank 4. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
A series of bad deals and decisions force Clifford Gray into bankruptcy. Clifford Gray salvages what Clifford Gray can. |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Clifford Gray's Contacts or Allies betrays Clifford Gray, ending Clifford Gray's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |