Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Hard times caused by a lack of interstellar trade costs Cloyd Mcabe's job. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Cloyd Mcabe is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Embroiled in legal trouble. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Cloyd Mcabe's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
A new romantic starts. Gain an Ally. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Became a Scout (Surveyor). |
10 |
55 |
Cloyd Mcabe's ship is damaged, and Cloyd Mcabe have to hitch-hike Cloyd Mcabe's way back across the stars to the nearest scout base. |
10 |
55 |
Gain 6 Contacts. Gain 3 Enemies. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |