Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
29 |
Clyde Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Failed to qualify for Artist (Entertainer). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Scout (Explorer). |
3 |
33 |
Clyde Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clyde Martin fail to help. Gain an Enemy. |
3 |
33 |
Clyde Martin have no idea what happened to Clyde Martin – they found Clyde Martin's ship drifting on the fringes of friendly space. |
3 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
33 |
Continued as Scout (Explorer). |
4 |
36 |
Moved to a new world. |
4 |
37 |
Promoted to Scout (Explorer) rank 2. |
5 |
37 |
Attempted to change assignments. |
5 |
37 |
Failed to qualify for Surveyor (Scout). |
5 |
37 |
Continued as Scout (Explorer). |
5 |
40 |
Gained a contact. |
5 |
41 |
Tested for psionic powers |
6 |
41 |
Continued as Scout (Explorer). |
6 |
43 |
Good fortune |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Scholar (Scientist). |
7 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Attempted to change assignments. |
8 |
49 |
Failed to qualify for Physician (Scholar). |
8 |
49 |
Continued as Scholar (Scientist). |
8 |
51 |
Win a prestigious prize for Clyde Martin's work. |
9 |
53 |
Voluntarily left Scientist |
9 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
53 |
Returned to Drifter (Barbarian). |
9 |
56 |
Attacked by enemies and injured. |
9 |
56 |
Severely injured. Owe 7,500 for medical bills. |
9 |
56 |
Gain Enemy if Clyde Martin don't already have one. |
9 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
57 |
Retired at age 57. |