Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Corbett Ibbett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
Injured. |
3 |
21 |
Became a Army (Infantry) with the new title Private. |
3 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Continued as Army (Infantry). |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Corbett Ibbett's Contacts or Allies betrays Corbett Ibbett, ending Corbett Ibbett's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Entertainer (Artist). |
6 |
34 |
Public opinion turns on Corbett Ibbett. |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
36 |
Submitted to the draft. |
8 |
36 |
Switched to Scout (Courier) with previous rank. |
8 |
38 |
Gained a contact. |
9 |
40 |
Continued as Scout (Courier). |
9 |
43 |
Corbett Ibbett's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
44 |
Continued as Scout (Courier). |
10 |
48 |
Corbett Ibbett have no idea what happened to Corbett Ibbett – they found Corbett Ibbett's ship drifting on the fringes of friendly space. |
11 |
48 |
Failed to qualify for Merchant Academy. |
11 |
48 |
Switched to Drifter (Scavenger). |
11 |
50 |
Corbett Ibbett do not know what happened to Corbett Ibbett. There is a gap in Corbett Ibbett's memory. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
51 |
Find Ancient Technology. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Good fortune. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |