Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Betrayed by a friend. One of Darrell Buckman's Contacts or Allies betrays Darrell Buckman, ending Darrell Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Darrell Buckman's scout ship. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
Darrell Buckman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
Darrell Buckman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
40 |
Darrell Buckman secretly provide religious rites for a dying leader or noble, although they do not share Darrell Buckman's faith. Gain an Ally in the family and a Rival who disagrees with Darrell Buckman's choice. |
9 |
42 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Darrell Buckman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Voluntarily left Mainstream Believer |
10 |
46 |
Retired. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |