Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Advanced training in a specialist field |
2 |
26 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
2 |
26 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
3 |
26 |
Voluntarily left Ground Assault |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
30 |
Betrayed by a friend. One of Daryl Oneil's Contacts or Allies betrays Daryl Oneil, ending Daryl Oneil's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Daryl Oneil's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Daryl Oneil's normal circles. Gain a Contact. |
7 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A sudden war destroys Daryl Oneil's trade routes and contacts, forcing Daryl Oneil to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired. |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |