Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Dayton Shea's business expands, Dayton Shea's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
A revolution, attack or other unusual event throws Dayton Shea's life into chaos, forcing Dayton Shea to leave the planet. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
29 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Severely injured. Owe 10,000 for medical bills. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Voluntarily left Barbarian |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Opponents of Dayton Shea's belief system ambush Dayton Shea. |
5 |
37 |
Scarred. Owe 5,000 for medical bills. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Dayton Shea's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Dayton Shea's Contacts or Allies betrays Dayton Shea, ending Dayton Shea's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
48 |
Victim of a crime. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |