Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Dee Sweet's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Smuggle illegal items onto a planet. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Dee Sweet's Contacts or Allies betrays Dee Sweet, ending Dee Sweet's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Dee Sweet is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Dee Sweet is sent to a new community or parish to preach The Word among the poor. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Voluntarily left Missionary/Humanitarian |
9 |
46 |
Retired. |
9 |
48 |
Moved to a new world. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Victim of a crime. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |