Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Duke Small's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Duke Small accepted an offer of inducements to betray Duke Small's faith. Gain 260,000 in cash. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
Duke Small rise to a position of power in Duke Small's colony or corporation. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
A revolution, attack or other unusual event throws Duke Small's life into chaos, forcing Duke Small to leave the planet. |
7 |
41 |
Switched to Merchant (Free Trader). |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
A series of bad deals and decisions force Duke Small into bankruptcy. Duke Small salvages what Duke Small can. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
53 |
Suffer from a life-threatening illness. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Returned to Believer (Missionary/Humanitarian). |
10 |
55 |
Duke Small retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |