Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Dropped out of university. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Duncan McLachlan's ship is damaged, and Duncan McLachlan have to hitch-hike Duncan McLachlan's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Continued as Scout (Explorer). |
3 |
25 |
Psychologically damaged by Duncan McLachlan's time in the scouts. |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
27 |
Amnesia. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Duncan McLachlan do not know what happened to Duncan McLachlan. There is a gap in Duncan McLachlan's memory. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
A good deal ensures Duncan McLachlan is living the high life for a few years. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
A good deal ensures Duncan McLachlan is living the high life for a few years. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Good fortune |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Duncan McLachlan's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |