Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A police detective or rival criminal forces Eakfe Ebab to flee and vows to hunt Eakfe Ebab down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
An expedition or voyage goes wrong, leaving Eakfe Ebab stranded in the wilderness. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Returned to Agent (Law Enforcement). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Eakfe Ebab easily defeat. |
7 |
43 |
Gain Enemy if Eakfe Ebab don't already have one. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Nearly killed. Owe 25,000 for medical bills. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Eakfe Ebab accepted an offer of inducements to betray Eakfe Ebab's faith. Gain 130,000 in cash. |
9 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |